"There are brain-training games on the market, but they can be very dry and you can only do so many crossword puzzles… We wanted something that would preserve their dignity that they could find real achievement with. That's what games can do for any generation: Give them that sense of achievement at being able to do something."
"There are brain-training games on the market, but they can be very dry and you can only do so many crossword puzzles… We wanted something that would preserve their dignity that they could find real achievement with. That's what games can do for any generation: Give them that sense of achievement at being able to do something."
"There are brain-training games on the market, but they can be very dry and you can only do so many crossword puzzles… We wanted something that would preserve their dignity that they could find real achievement with. That's what games can do for any generation: Give them that sense of achievement at being able to do something."
Sharon Wood, GamesBeat, January 2026